Description | Hierarchy | Fields | Methods | Properties |
type TShadowVolumeSceneNode = class(TSceneNode)
Scene node for rendering a shadow volume into a stencil buffer.
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procedure SetShadowMesh(Mesh: TMesh); inline; |
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procedure UpdateShadowVolumes; inline; |
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procedure SetShadowMesh(Mesh: TMesh); inline; |
Sets the mesh from which the shadow volume should be generated. |
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procedure UpdateShadowVolumes; inline; |
Updates the shadow volumes for current light positions. |