| Description | Hierarchy | Fields | Methods | Properties |
type TParticleAnimatedMeshSceneNodeEmitter = class(TParticleEmitter)
A particle emitter which emits particles from mesh vertices.
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function GetAnimatedMeshSceneNode: TAnimatedMeshSceneNode; inline; |
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procedure SetAnimatedMeshSceneNode(Node: TAnimatedMeshSceneNode); inline; |
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property EveryMeshVertex: Boolean read GetEveryMeshVertex write SetEveryMeshVertex; |
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property NormalDirectionModifier: Single read GetNormalDirectionModifier
write SetNormalDirectionModifier; |
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property UseNormalDirection: Boolean read IsUsingNormalDirection
write SetUseNormalDirection; |
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function GetAnimatedMeshSceneNode: TAnimatedMeshSceneNode; inline; |
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Returns the mesh we're emitting particles from. | |
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procedure SetAnimatedMeshSceneNode(Node: TAnimatedMeshSceneNode); inline; |
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Set Mesh to emit particles from. | |
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property EveryMeshVertex: Boolean read GetEveryMeshVertex write SetEveryMeshVertex; |
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Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices. (?) | |
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property NormalDirectionModifier: Single read GetNormalDirectionModifier
write SetNormalDirectionModifier; |
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Get the amount that the normal is divided by for getting a particles direction. | |
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property UseNormalDirection: Boolean read IsUsingNormalDirection
write SetUseNormalDirection; |
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Get whether to use vertex normal for direction, or direction specified. | |