record TMaterialLayer

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TMaterialLayer = record

Description

Struct for holding material parameters which exist per texture layer.

Overview

Fields

AnisotropicFilter: Byte;
LODBias: Byte;

Description

Fields

AnisotropicFilter: Byte;

Is anisotropic filtering enabled? In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will look less blurry with this flag switched on. The number gives the maximal anisotropy degree, and is often in the range 2-16. Value 1 is equivalent to 0, but should be avoided.

LODBias: Byte;

Bias for the mipmap choosing decision. This value can make the textures more or less blurry than with the default value of 0. The value (divided by 8.f) is added to the mipmap level chosen initially, and thus takes a smaller mipmap for a region if the value is positive.


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