| Description | Hierarchy | Fields | Methods | Properties |
type TMaterialLayer = record
Struct for holding material parameters which exist per texture layer.
AnisotropicFilter: Byte; |
LODBias: Byte; |
AnisotropicFilter: Byte; |
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Is anisotropic filtering enabled? In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will look less blurry with this flag switched on. The number gives the maximal anisotropy degree, and is often in the range 2-16. Value 1 is equivalent to 0, but should be avoided. |