Class TBoneSceneNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TBoneSceneNode = class(TSceneNode)

Description

Class for bones used in skeletal animation.

Hierarchy

Overview

Methods

Public procedure UpdateAbsolutePositionOfAllChildren; inline;

Properties

Public property AnimationMode: TBoneAnimationMode read GetAnimationMode write SetAnimationMode;
Public property BoneIndex: LongWord read GetBoneIndex;
Public property BoneName: AnsiString read GetBoneName;
Public property PositionHint: LongInt read GetPositionHint write SetPositionHint;
Public property RotationHint: LongInt read GetRotationHint write SetRotationHint;
Public property ScaleHint: LongInt read GetScaleHint write SetScaleHint;
Public property SkinningSpace: TBoneSkinningSpace read GetSkinningSpace;

Description

Methods

Public procedure UpdateAbsolutePositionOfAllChildren; inline;

Updates the absolute position based on the relative and the parents position.

Properties

Public property AnimationMode: TBoneAnimationMode read GetAnimationMode write SetAnimationMode;

The current animation mode of the bone.

Public property BoneIndex: LongWord read GetBoneIndex;

The index of this bone.

Public property BoneName: AnsiString read GetBoneName;

The name of this bone.

Public property PositionHint: LongInt read GetPositionHint write SetPositionHint;

Undocumented.

Public property RotationHint: LongInt read GetRotationHint write SetRotationHint;

Undocumented.

Public property ScaleHint: LongInt read GetScaleHint write SetScaleHint;

Undocumented.

Public property SkinningSpace: TBoneSkinningSpace read GetSkinningSpace;

Determines How the relative transformation of the bone is used.


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