Class TBillboardSceneNode

DescriptionHierarchyFieldsMethodsProperties

Unit

Declaration

type TBillboardSceneNode = class(TSceneNode)

Description

A billboard scene node.
A billboard is like a 3D sprite: A 2D element, which always looks towards the camera. It is usually used for explosions, fire, lensflares, particles and things like that.

Hierarchy

Overview

Properties

Public property BottomColor: TARGBColor read GetBottomColor write SetBottomColor;
Public property Size: TDimension read GetSize write SetSize;
Public property TopColor: TARGBColor read GetTopColor write SetTopColor;

Description

Properties

Public property BottomColor: TARGBColor read GetBottomColor write SetBottomColor;

The color of the billboard's bottom vertex.

Public property Size: TDimension read GetSize write SetSize;

The size of the billboard.

Public property TopColor: TARGBColor read GetTopColor write SetTopColor;

The color of the billboard's top vertex.


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