Description | Hierarchy | Fields | Methods | Properties |
type TBillboardSceneNode = class(TSceneNode)
A billboard scene node.
A billboard is like a 3D sprite: A 2D element, which always looks towards the camera. It is usually used for explosions, fire, lensflares, particles and things like that.
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property BottomColor: TARGBColor read GetBottomColor write SetBottomColor; |
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property Size: TDimension read GetSize write SetSize; |
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property TopColor: TARGBColor read GetTopColor write SetTopColor; |
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property BottomColor: TARGBColor read GetBottomColor write SetBottomColor; |
The color of the billboard's bottom vertex. |
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property Size: TDimension read GetSize write SetSize; |
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property TopColor: TARGBColor read GetTopColor write SetTopColor; |
The color of the billboard's top vertex. |